﻿
using Microsoft.Xna.Framework.Graphics;
namespace QuestPrototype
{
    public class Textures
    {
        public static Texture2D RadAvatar;
        public static Texture2D Menu1;

        public static void Load()
        {
            RadAvatar = Globals.Content.Load<Texture2D>("GFX/radface");
            Menu1 = Globals.Content.Load<Texture2D>("GFX/menu1");
        }
    }
}
